The World.
The world is lifted straight out of Jordan's pages.
 You'll find Tar Valon, Shadar Logoth, The Stone of Tear,
and other equally recognizable locations. The geography is
 divided into pockets. In the illustration, active pockets
 are outlined and visited pockets are shown as parchment
scraps. Each pocket has at least one important feature--usually
 someplace to visit and something(s) to obtain.
Travel between pockets won't be a problem, depending
 on how you look at it (and who you are). Certain magic
will whisk you from place to place, and if you lack that,
 the Ways (a dimension where space is folded and miles of
 travel take mere seconds) and Portal Stones are available.