The
World.
The
world is lifted straight out of Jordan's pages.
You'll
find Tar Valon, Shadar Logoth, The Stone of Tear,
and
other equally recognizable locations. The geography is
divided
into pockets. In the illustration, active pockets
are
outlined and visited pockets are shown as parchment
scraps.
Each pocket has at least one important feature--usually
someplace
to visit and something(s) to obtain.
Travel
between pockets won't be a problem, depending
on
how you look at it (and who you are). Certain magic
will
whisk you from place to place, and if you lack that,
the
Ways (a dimension where space is folded and miles of
travel
take mere seconds) and Portal Stones are available.