The
Persons.
The
Wheel of Time is full of cool monsters and characters,
but
the most important are the roles that the players take.
Four
characters, leaders of significant forces in Jordan's
world,
all seek to control the fate of the Dark One.
The
Amyrlin Seat. This young woman is the main character
of
the single player story. She begins the game as a recently
risen
sister of the Aes Sedai, a collection of female sorceresses
who
are the sworn protectors of the seals. A member of the brown
Ajah--a
sect devoted to the gathering of knowledge--she has been
placed
in charge of researching the White Tower's store
of
ter'angreal (magic artifacts). During the game, complex
events
force her into the role of the Amyrlin Seat, the leader
of
the Aes Sedai. This is a situation she's neither happy about
nor
particularly prepared for, but she is the only one who can
stand
against the Forsaken and the forces of the Dark One.
The
Leader of the Children of the Light. The Whitecloaks,
named
as such due to the uniforms they wear, battle the
shadow
wherever they find it--and they find it wherever
they
want. The Children are friends to no one, associating
both
the Aes Sedai and the Forsaken with the Dark One. And
this
man, the leader of a remote garrison of the Children,
hates
the Aes Sedai more than most.
The
Forsaken. When the Dark One was bound in Shayol Ghul,
all
of his trusted servants were locked away with him, except
for
one. The strongest, Ishamael, has been working for years
to
build his power and prepare for the release of his lord.
Now,
he is ready to strike.
The
Hound. Easily the most mysterious
of
the four, the Hound is the personification
of
the evil which infests the ancient, ruined city
of
Shadar Logoth. He prefers to work in the shadows,
manipulating
the course of events from a distance. Serving
an
evil that has nothing to do with the Dark One, no one can
be
sure of his motives.