The Persons.
The Wheel of Time is full of cool monsters and characters,
but the most important are the roles that the players take.
Four characters, leaders of significant forces in Jordan's
world, all seek to control the fate of the Dark One.
The Amyrlin Seat. This young woman is the main character
 of the single player story. She begins the game as a recently
 risen sister of the Aes Sedai, a collection of female sorceresses
who are the sworn protectors of the seals. A member of the brown
Ajah--a sect devoted to the gathering of knowledge--she has been
 placed in charge of researching the White Tower's store
of ter'angreal (magic artifacts). During the game, complex
events force her into the role of the Amyrlin Seat, the leader
of the Aes Sedai. This is a situation she's neither happy about
 nor particularly prepared for, but she is the only one who can
stand against the Forsaken and the forces of the Dark One.
The Leader of the Children of the Light. The Whitecloaks,
named as such due to the uniforms they wear, battle the
shadow wherever they find it--and they find it wherever
they want. The Children are friends to no one, associating
 both the Aes Sedai and the Forsaken with the Dark One. And
this man, the leader of a remote garrison of the Children,
hates the Aes Sedai more than most.
The Forsaken. When the Dark One was bound in Shayol Ghul,
all of his trusted servants were locked away with him, except
 for one. The strongest, Ishamael, has been working for years
 to build his power and prepare for the release of his lord.
Now, he is ready to strike.
The Hound. Easily the most mysterious
 of the four, the Hound is the personification
of the evil which infests the ancient, ruined city
 of Shadar Logoth. He prefers to work in the shadows,
manipulating the course of events from a distance. Serving
an evil that has nothing to do with the Dark One, no one can
 be sure of his motives.